//////////////////////////////////////////////////////////////////////
//
//  CryEngine Source code
//	
//	File:Skeleton.cpp
//  Implementation of Skeleton class (Forward Kinematics)
//
//	History:
//	January 12, 2005: Created by Ivo Herzeg <ivo@crytek.de>
//
//////////////////////////////////////////////////////////////////////

#include "StdAfx.h"
#include <I3DEngine.h>
#include <IRenderAuxGeom.h>

#include "CharacterManager.h"
#include "CharacterInstance.h"
#include "Model.h"
#include "ModelSkeleton.h"
#include <float.h>

//------------------------------------------------------------------------
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void CSkeletonPose::FootAnchoring( const SFootPlant& BFPlant, uint8 Foot, const QuatTS& rAnimCharLocationCurr )
{

}

